The Trapped Knight Variations
In Progress …
Introduction
The following variations will be explored from least to most interesting.
The Stubborn Knight
Rule Modifications:
- The Knight will go the nth lowest unvisited square
The Reincarnated Knight
Rule Modifications:
- The knight will visit the lowest, unvisited, undead square
- If the knight is trapped, the simulation is repeated but the trapped square will be marked as ‘dead’
The Clever knight
- If the knight is trapped, the knight will move back to the previous square and go to the second lowest square
The Anti-prime Knight
- The knight cannot visit squres with a prime value
The Forgetful Knight
- The knight can only remember up to n previous squares
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